Wednesday, November 26, 2014

New Tutorial! Sculpting The Female Portrait

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Monday, November 24, 2014

"Creating Environment Props In Zbrush" Preview 01

I just wanted to share with you a preview of an upcoming tutorial I'm working on for creating hard surface environment assets using Zbrush. This is a preview reference sheet for the Barrel (actual sheet is high rez and much larger) that will be included as part of the project files in my new tutorial series: "Creating Environment Props in Zbrush: Making a Pirate Naval Cannon" .  

Zbrush is well known for creating lifelike organic sculptures and characters but it also has really fast and incredible tools for creating hard surface objects in a very intuitive and artistic fashion. This series will walk you through the creation from start to finish of a "Pirate Naval Deck Cannon".

This series will be aimed at the beginner to intermediate Zbrush artist wishing to enhance their skills when it comes down to creating environment assets with Zbrush's powerful hard surface tools. 

The series will be divided into manageable chapters covering various aspects of hard surface object creation such as: breaking down complex shapes into more simple forms, Dynamesh and clip brushes, creating details with insert meshes, radial symmetry and much more!

Stay tuned in the coming days as i will be releasing more previews in the coming days. Of course, as always, it will be very affordable. To view my current Zbrush tutorials check out my Selz page: or my Gumroad page:

P.S. - If you have any Zbrush tutorials you would like to see please comment below or send me a note. After all I make these tutorials for you guys :)

Saturday, November 15, 2014

Sculpting Pin-ups Without Symmetry

Here is an update of a tutorial I'm working on about "Sculpting Pin-ups in Zbrush". Right now the image above is of the first phase - creating the basic figure. This will be the first tutorial and will showcase how I went about creating her from a mannequin and without symmetry turned on. A lot of artists rely to much on symmetry feeling scared to try and sculpt something in a more traditional manner so I thought it might me nice to show my approach along with some " tips and tricks" so to speak as to make the idea more palatable.  You will find that its actually not that scary and can lend more natural results than starting from a "T" or "A" pose. I have plans for future installments as this figure is the basis for a pin-up I am creating.

If you want to know when it comes out be sure to sign-up for my newsletter on my home page or on the side by to the right of my blog.

Tuesday, November 11, 2014

What A Wonderful Testimonial!

 Leanr More

I got the nicest letter the other day from someone that download my Zbrush Dynamesh Basics beginner tutorial series. I'm completely floored! I hope they don't mind that I post it here but I really wanted to share as a reminder why I do this:
"Your Dynamesh series is fantastic:
Hey man, I just wanted to say thank you for making your Dynamesh tutorial series, it was INCREDIBLY helpful! And it wasn't so drawn out like many tutorials are, I loved it, and learned so much. I hope you do more tutorials in the future, but even if you don't, you taught me so much in such a short time, I wish I'd paid you more than $10 for it, I just wasn't sure at first, sorry. Again, thanks so much for making it, and keep up the good work!" - L.M.

Again I can't believe that they took the time to write me such a nice letter! It makes me really happy to know that the work I put into the videos actually pays off and helps other people! :) If you are interested in this free video series you can learn more about it on my site: Zbrush Dynamesh Basics: Designing a Creature Maquette.

Sunday, November 9, 2014

More Jill Valentine

Not much of an update but I'm getting there. Still have to finish the belt, the gun and refine the arms a bit more...

Thursday, November 6, 2014

Resident Evil: Jill Valentine Small Update

Jill Valentine Zbrush Sculpt In-progress
Not a big update today because I really didn't get a chance to work on her too much. Tweaked the face a bit adding some asymmetry to add a bit more realism. Still working on the hands mostly. I have to figure out the best way of separating the hands for production. I want to try and avoid having to cut them in an area with no natural seam as it would be a pain putting her together and having to sand and putty the assembled area. I think its always best to hide seams where the would naturally occur. Of course this is not always possible so you do the best you can with what you have.

I also tried a quick render with a toy wax matcap. This simulates the Hasbro style sculpting wax we used to use when making toys the old fashioned way. Funny enough Hasbro now produces all their toys using zbrush which is quite cool. Check out the presentation Hasbro gave at this year's Zbrush summit:

Wednesday, November 5, 2014

ZBrush Old Naval Cannon

Just a quick render - not final
I created this old naval cannon model as a hard surface exercise in ZBrush. The whole thing was created using Dynamesh and clip brushes. Most of the shapes were created from insert mesh primitives then manipulated using the clip brushes. I was thinking it could be fun to have my Pirate Pin-up girl sit on it maybe? :)

This will be turned into a Insert Mult-Mesh brush (IMM Brush) that will be available for anyone wishing to use it. In the meantime if you are new to Zbrush and are interested in learning more on how to use Dynamesh please check out my free video series Dynamesh Basics: Creating a Creature Maquette.