Wednesday, June 10, 2015

Mech Pilot Look Development

Been working on this guy as of late just as a personal project. Using Zbrush to sculpt with and Keyshot for rendering to get a feel for materials and whatnot. Right now the body is one mesh but I will be separating into materials once he's closer to the final sketch refine phase.

Friday, May 15, 2015

Superman Re-Design

This is a piece I created for the Brainstorm Facebook Group. The theme challenge was to re-design Superman which I feel is very challenging being he's so iconic. I also felt the suit design in the latest film was phenomenal so definitely a hard act to follow.

Here is my thinking behind the design:

First I went for a more Batman-esque style suit (I'm more of a Batman guy lol) that has some reinforced areas that wouldn't tear (hopefully) under the stress Superman puts his clothing through while he's flying, fighting etc. I figured the suit must be made of some kind of advanced material and had to be highly mobile to withstand this kind of abuse as regular materials would just tear.

Of course I have no idea who makes it for him lol. but that is the idea behind the "look". Of course Superman, unlike Batman, doesn't need to the suit as body armor so I figured it just has to hold up better than spandex during a fight or he could find himself awkwardly naked - haha.

I also made the chest logo smaller, in fact, I have no idea why Superman would have a logo on his chest (except for marketing?) but it's so iconic that I didn't want to totally get rid of it. I also left the cape which is another very iconic costume element that in reality doesn't serve any purpose and most likely would get caught on things.

It's definitely tough to come up with a new design while keeping in tune with what makes the character so recognizable which is why I like the suit in the latest film so much - really excellent design!

It was an interesting challenge and good practice for sure - cheers! :)

Wednesday, April 22, 2015

Jill Valentine Final Zbrush Sculpt

This is the final Zbrush sculpt before being output for 3D printing. I already got her printed at Shapeways and I'm very happy with the results. She was printed at 11" tall not including the base. I had made the upgrade to Zbrush 4R7 during the time of this sculpt and started to experiment with using ZModeler brush on some of her elements like the holster and as I became more familiar with the ZModeler brush I ended up creating the whole base, including the shell casings, which was really great!

 At this scale there was no point adding details like cloth and pore textures as these would not show up on the print. Right now I'm in the process of painting the printed figure and will post shots of her once I'm done.

Monday, April 6, 2015

Ammo Pick-Up

Here is an ammo box pick-up item concept I created using the new Zbrush ZModeler brush. It was a lot of fun. This pick-up concept is intended to be used in a third or first person game.