Saturday, October 18, 2014

Zombie Concept


I think I'm going to walk away from this one and move on. Not sure how successful this piece is but it was a learning experience in any case. I believe it gets the idea across but I don't think the design is that interesting to begin with which may be the problem in the first place ;)

**EDIT**
Made some tweaks - I think it works better now overall...

Saturday, October 11, 2014

Zombie Color Scheme


I think I figured out how to create this zombie's color scheme. I used a skin texture for poly-painting in Zbrush using spotlight. I changed the skin texture's hue with the spotlight dial to make if more "dead-like" and towards cold colors like greens and blues. I also played around with the saturation and intensity levels often varying these as I worked along the mesh to give it more color variation. I also used the standard brush with the spray stroke and a low RGB intensity to be able to layer the color...

I also used "mask by cavity" and blurred the mask a little to keep the ares of recess a little darker adding a bit more contrast to the skin texture I had laid down previously with the Damian standard brush. While I was spraying the texture in spotlight I also kept ZSub on but to a very low intensity (6-8) to get a bit of sculpted texture while I paint... Overall I'm starting to like the direction he is going at least in terms of skin quality/ color scheme.

Friday, October 10, 2014

More Zombie Goodness....er.... yeah!


Did some tweaking to my Zombie character. In retrospect I should have done some more preliminary studies to get a better feel for the direction I wanted to go. Overall I'm happy(ish) with the direction he's going... kind of has an old school Resident Evil vibe to me which is cool 'cause I'm a big fan! lol

This is just a Zbrush BPR render with some minor photoshop tweaks mostly to the colour. I was inspired by the portraits in The Art of Wolfenstein: The New Order I highly  recommend if you are a fan of game art. Really fantastic work machine games created for that game.


Thursday, October 9, 2014

Zombie Update - Started Detailing...


Started detailing the Zbrush Zombie I'm working on. This will serve as a digital maquette and concept piece for a game version of this character. I will also be 3D printing him out in full colour because I would like to see how he would turn out as its a material I haven't tried yet!

So far I have been concentrating on the face to get a feel for the overall colour scheme. The rest of the figure is simply base coated with some dirty colours just to get an overall tone. I still have to finish sculpting some areas like the ears and fingers but the beauty of Zbrush is that you can paint and sculpt at the same time! I took advantage of this powerful aspect of the program because I couldn't really tell how he was coming out in grey scale...

I think I have to fix some of his teeth though...


I have been using a combination of hand painting using alphas and cavity masking on the "Skin Shade 4" material with a wax modifier set to about 25 strength. I also used spotlight for some photo textures most notably on the eyes. I have to find some raw meat textures for the exposed rotting areas. Looking at images of real rotting corpses (yuck!) I noticed that the colours just kind of muddle together and it makes details difficult to discern...

I'm going to take a more artistic approach to this piece  so that it may read a little better. This is especially true for the 3D print because the colours tend to de-saturate a little from what I understand and which I find desirable. The overall skin tone I'm going for is a light tan with some red "raw" areas to (hopefully) add some visual interest.

Monday, October 6, 2014

Zombies Walk Among us!!


Just some fun with Zbrush and photoshop. A bit of a test to get a vintage look. Will do a proper version once I finish this sculpt... maybe try some PBR rendering to make it more realistic.


Tuesday, September 30, 2014





Made this Resident Evil Umbrella Corporation emblem for use with cosplay and halloween costumes. It was sculpted in Zbrush and you can get a print in various material, including metal, from Shapeways here . If you guys have any requests size wise let me know. i thought a ring could be cool too! :)

Here is a turntable:

Saturday, September 6, 2014

Respirator Concept


Respirator concept art created in Zbrush for a personal game project.