Wednesday, February 25, 2015

Jill has got a gun!











Did a bit more work on Jill Valentine for a 3D printing project for a friend. Finished her gun now going to finalize the rest....

Monday, February 2, 2015

Valkyrie Robotics - VRB 4R7



Robot arm concept created in Zbrush for an upcoming hard surface tutorial on Gumroad. It was created entirely in Zbrush 4R6 but rendered in 4R7 with the Keyshot bridge: really loving it! Still lots to learn but I highly recommend Zbrush 4R7. The new low poly "ZModeller" brush is incredible not to mention ZRemesher 2.0 that now has the spiraling topology pretty much fixed. 

If you are interested in learning how to sculpt hard surfaces in Zbrush check out my beginner tutorial on creating a Sith Lightsaber now 35% off if you use the link.

Sith Lightsaber Tutorial


Sunday, December 7, 2014

Sith Lightsaber Concept


Really stoked for the upcoming Star Wars "The Force Awakens" directed by J.J. Abrams so I wanted to create a Sith Lightsaber concept for an upcoming tutorial on creating hard surface objects in Zbrush. Sculpting and Render passes all Zbrush with Photoshop comp. 

You can check out how I created this here on Gumroad

Wednesday, November 26, 2014

New Tutorial! Sculpting The Female Portrait


Hope you are enjoying cyber Monday and had a good holiday weekend (to my American friends)!
Been working on a few things lately but here is a female portrait I sculpted for a Zbrush tutorial I created on Gumroad. She started from a simple sphere using dynamesh.

In a way she is a continuation of my other tutorial "Sculpting The Female Form" where I showed how to create the female figure but didn't go into a lot of detail about how to sculpt the face.

You can get it here: https://gumroad.com/claudiosetti or here:https://claudiosetti.selz.com/ (Paypal option)

Cheers!
Claudio
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Saturday, November 15, 2014

Sculpting Pin-ups Without Symmetry


Here is an update of a tutorial I'm working on about "Sculpting Pin-ups in Zbrush". Right now the image above is of the first phase - creating the basic figure. This will be the first tutorial and will showcase how I went about creating her from a mannequin and without symmetry turned on. A lot of artists rely to much on symmetry feeling scared to try and sculpt something in a more traditional manner so I thought it might me nice to show my approach along with some " tips and tricks" so to speak as to make the idea more palatable.  You will find that its actually not that scary and can lend more natural results than starting from a "T" or "A" pose. I have plans for future installments as this figure is the basis for a pin-up I am creating.

If you want to know when it comes out be sure to sign-up for my newsletter on my home page or on the side by to the right of my blog.

Tuesday, November 11, 2014

What A Wonderful Testimonial!

 Leanr More

I got the nicest letter the other day from someone that download my Zbrush Dynamesh Basics beginner tutorial series. I'm completely floored! I hope they don't mind that I post it here but I really wanted to share as a reminder why I do this:

"Your Dynamesh series is fantastic:
Hey man, I just wanted to say thank you for making your Dynamesh tutorial series, it was INCREDIBLY helpful! And it wasn't so drawn out like many tutorials are, I loved it, and learned so much. I hope you do more tutorials in the future, but even if you don't, you taught me so much in such a short time, I wish I'd paid you more than $10 for it, I just wasn't sure at first, sorry. Again, thanks so much for making it, and keep up the good work!" - L.M.
Again I can't believe that they took the time to write me such a nice letter! It makes me really happy to know that the work I put into the videos actually pays off and helps other people! :) If you are interested in this free video series you can learn more about it on my site: Zbrush Dynamesh Basics: Designing a Creature Maquette.

Sunday, November 9, 2014

More Jill Valentine


Not much of an update but I'm getting there. Still have to finish the belt, the gun and refine the arms a bit more...