Thursday, March 26, 2015
Here is a sketch/block-out for my new character. She doesn't have a name yet or anything but I'm basing her on the idea that she could be in a survival horror game or similar (perhaps even an adventure game?). Right now its just her in the very basic forms with a bit of colour to help me visualize the concept. Everything is pretty much a place holder at this stage (Her ink are just scribbles pretty much).
The character is inspired by Maggie from "The Walking Dead" as well as the New Lara Croft from the latest Tomb Raider (brilliant game). I'm creating this piece as an exercise to learn some new workflows and software such as substance painter and substance designer.
In my mind I'd like to create substances to be able to change her colours over all as well as add dirt, grime, blood and possible clothing damage and toggling her ink (tattoos). Not being that well versed in Substance designer yet not sure how ambitious that is but in any case you must challenge yourself if you want to improve! Her various materials will also be good to learn substance painter and PBR texturing techniques used today.
At the moment I think I have all the elements I want to include in place so now it just a matter or refining everything in the High-poly. I'm not 100% sure on the shotgun as I'm thinking an AR-15 of some kind would be more appropriate in the sense that it is a better all around weapon. Whereas the shotgun is only good at close range...
Friday, March 20, 2015
Thursday, March 19, 2015
Quick ZModeler test as an exercise... did this in a couple of hours to familiarize myself with the tool. Really fun to work with it especially never having done any low poly modelling before.