Thursday, November 19, 2015
Tuesday, November 17, 2015
I think the next time I make an AR-15 I will start from the bolt carrier assembly outwards as it seems this is where the gun derives its distinctive look.
Monday, November 16, 2015
Finished the bolt carrier assembly for the HYENA SBR. When I first started making this firearm I had only imagined it as a concept piece. However as I started working on my game I decided to use this model to make a functional FPS version and TPS (third person shooter) version into a real-time asset with animated parts. Unfortunately I have integrated the previous bolt carrier into the actual upper receiver and not as a separate mesh so it would not be able to animate at all.
Having this new bolt carrier makes it possible to "hollow out" the upper receiver using Dyanmesh subtraction and having this new bolt carrier as an animatable part eventually. Of course all the parts will have to undergo re-topology, UV and texture mapping and rigging before being able to work in engine.
Friday, November 13, 2015
Did a bit more work on my "HYENA" SBR: added a new handrail and suppressor. I also shortened the barrel quite a bit. I'm liking this version much better. Not sure if the handrail is final yet but its an improvement I feel. Most likely I will make a P-Mag to replace the existing magazine. Still want to add quite a few things to it. I'm still debating the M-203 grenade launcher! lol
|FPS Test View|
Thursday, November 12, 2015
Here is my progress on the "HYENA" SBR for my game. I'm going to change the handrail and charging handle for sure because I really don't like the ones I made previously. I will most likely shorten the barrel as well.
I'm going to add:
- A suppressor.
- Aiming laser light.
- Angled hand-guard.
- Magpul flip-up iron sights.
- An M203 grenade launcher.
One thing I definitely have to make is a bolt carrier assembly in order to properly animate the gun. Right now its part of the receiver which was a huge oversight on my part. Oh well...